zeyeti.8347
5084 Total LI+LD and 86200 UFE
5084

86200

1170

280

Legendary Insight
276 LD were present when they were replaced by LI on 20th July 20224184 LI unused
- 663 LI in material storage
- 2998 LI in the account wallet
- 247 LI in unopened coffers
- 276 LI as unconverted LD in material storage
750 LI used in crafting 18 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).
- 18 pieces equipped
150 LI used for Legendary Trinkets
- 150 LI in Coalescence
Unstable Fractal Essence
The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).
350 UCE were present when this user signed up on 10 January 2021
350 Unstable Cosmic Essences unused (equivalent of 1750 UFE)
61410 Unstable Fractal Essences unused
- 1750 UFE as 350 UCE in normal inventory.
- 1680 UFE in 1 Endless Inner Demon Combat Tonic (either as an item or novelty unlock)
- 6720 UFE in 4 Abyssal Infusions.*2
- 6000 UFE in 3 Mote of Darkness Infusions.*3
- 61410 UFE in account wallet
- 8640 UFE in Abyssal Weapon skin collection (Abyssal Fractal Master).
The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added.
*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.
*3 these infusions have a very small chance of dropping as well so may not indicate 2000 UFE were used.
Boneskinner Ritual Vial
1170 vials have been acquired in total *
1000 vials unused
- 1000 vials in inventory
Profile created:
Last updated:
KillProof id b8RE
Permalink for this page is https://killproof.me/proof/b8RE/detail
* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).
Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).