doenerfritze.2648
5526 Total LI+LD and 37110 UFE
5526
37110
189
971
Legendary Insight
1158 LD were present when they were replaced by LI on 20th July 20224626 LI unused
- 2300 LI in material storage
- 797 LI in the account wallet
- 371 LI in unopened coffers
- 1158 LI as unconverted LD in material storage
750 LI used in crafting 18 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).
- 18 pieces equipped
150 LI used for Legendary Trinkets
- 150 LI in Coalescence
Unstable Fractal Essence
The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).
40 UCE were present when this user signed up on 11 October 2020
40 Unstable Cosmic Essences unused (equivalent of 200 UFE)
32160 Unstable Fractal Essences unused
- 200 UFE as 40 UCE in the bank.
- 1350 UFE (or 270 UCE) in 3 Celestial Infusion (Red).*1
- 3360 UFE in 2 Abyssal Infusions.*2
- 40 UFE in Simon the Cat.*4
- 32160 UFE in account wallet
The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added.
*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.
*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.
*4 Simon used to require 1 UCE but we're now counting the 40 UFE it needs.
Boneskinner Ritual Vial
189 vials have been acquired in total *
189 vials unused
- 189 vials in the bank
Profile created:
Last updated:
KillProof id QMdM
Permalink for this page is https://killproof.me/proof/QMdM/detail
* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).
Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).