5526

LI icon

37110

UFE icon

189

Vial icon

971

Dungeon Frequenter

Legendary Insight

1158 LD were present when they were replaced by LI on 20th July 2022

4626 LI unused

  • 2300 LI in material storage
  • 797 LI in the account wallet
  • 371 LI in unopened coffers
  • 1158 LI as unconverted LD in material storage

750 LI used in crafting 18 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).

  • 18 pieces equipped

150 LI used for Legendary Trinkets

  • 150 LI in Coalescence

Unstable Fractal Essence

The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).

40 UCE were present when this user signed up on 11 October 2020
40 Unstable Cosmic Essences unused (equivalent of 200 UFE)
32160 Unstable Fractal Essences unused

  • 200 UFE as 40 UCE in the bank.
  • 1350 UFE (or 270 UCE) in 3 Celestial Infusion (Red).*1
  • 3360 UFE in 2 Abyssal Infusions.*2
  • 40 UFE in Simon the Cat.*4
  • 32160 UFE in account wallet

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added.

*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

*4 Simon used to require 1 UCE but we're now counting the 40 UFE it needs.

Boneskinner Ritual Vial

189 vials have been acquired in total *
189 vials unused

  • 189 vials in the bank

Profile created:
Last updated:

KillProof id QMdM

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).