4741

LI icon

221810

UFE icon

6243

Vial icon

251

Dungeon Frequenter

Legendary Insight

195 LD were present when they were replaced by LI on 20th July 2022

4141 LI unused

  • 406 LI in material storage
  • 3540 LI in the account wallet
  • 195 LI as unconverted LD in material storage

450 LI used in crafting 12 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).

  • 12 pieces equipped

150 LI used for Legendary Trinkets

  • 150 LI in Coalescence

Unstable Fractal Essence

The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).

128 UCE were present when this user signed up on 24 January 2021
0 Unstable Cosmic Essences unused (equivalent of 0 UFE)
207720 Unstable Fractal Essences unused

  • 2250 UFE (or 450 UCE) in 5 Celestial Infusion (Red).*1
  • 8400 UFE in 5 Abyssal Infusions.*2
  • 2000 UFE in 1 Mote of Darkness Infusion.*3
  • 207720 UFE in account wallet
  • 1440 UFE in Abyssal Weapon skin collection (Abyssal Fractal Master).

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added.

*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

*3 these infusions have a very small chance of dropping as well so may not indicate 2000 UFE were used.

Boneskinner Ritual Vial

6243 vials have been acquired in total *
836 vials unused

  • 836 vials in inventory

Profile created:
Last updated:

KillProof id pWw9

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).