6403

(6460)

LI icon

120975

(122295)

UFE icon

75

(75)

Vial icon

208

(209)

Dungeon Frequenter

Totals in brackets only include public numbers from linked accounts.

Legendary Insight

1676 LD were present when they were replaced by LI on 20th July 2022

5953 LI unused

  • 500 LI in material storage
  • 1250 LI in normal inventory
  • 2412 LI in the account wallet
  • 291 LI in unopened coffers
  • 500 LI as unconverted LD in material storage
  • 1000 LI as unconverted LD in normal inventory

300 LI used in crafting 9 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).

  • 9 pieces equipped

150 LI used for Legendary Trinkets

  • 150 LI in Coalescence

Unstable Fractal Essence

The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).

297 UCE were present when they were replaced by UFE on 15 September 2020
297 Unstable Cosmic Essences unused (equivalent of 1485 UFE)
115680 Unstable Fractal Essences unused

  • 1485 UFE as 297 UCE in the bank.
  • 450 UFE (or 90 UCE) in 1 Celestial Infusion (Red).*1
  • 3360 UFE in 2 Abyssal Infusions.*2
  • 115680 UFE in account wallet

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added.

*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

Boneskinner Ritual Vial

75 vials have been acquired in total *
75 vials unused

  • 75 vials in the bank

Linked to Hans.8207

Profile created:
Last updated:

KillProof id ngrW

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).