1812

LI icon

53785

UFE icon

285

Vial icon

50

Dungeon Frequenter

Legendary Insight

301 LD were present when they were replaced by LI on 20th July 2022

912 LI unused

  • 424 LI in material storage
  • 170 LI in the account wallet
  • 17 LI in unopened coffers
  • 301 LI as unconverted LD in material storage

750 LI used in crafting 18 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).

  • 18 pieces equipped

150 LI used for Legendary Trinkets

  • 150 LI in Coalescence

Unstable Fractal Essence

The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).

407 UCE were present when this user signed up on 11 January 2021
407 Unstable Cosmic Essences unused (equivalent of 2035 UFE)
43680 Unstable Fractal Essences unused

  • 2035 UFE as 407 UCE in the bank.
  • 1350 UFE (or 270 UCE) in 3 Celestial Infusion (Red).*1
  • 6720 UFE in 4 Abyssal Infusions.*2
  • 43680 UFE in account wallet

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added. Purchased Frost legion infusions are only counted at 1 per account and only if you have completed the CM since that is a requirement for the purchase.

*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

Boneskinner Ritual Vial

285 vials have been acquired in total *
285 vials unused

  • 285 vials in the bank

Profile created:
Last updated:

KillProof id gpLe

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).