4376

(4738)

LI icon

58475

(92635)

UFE icon

510

(1086)

Vial icon

103

(119)

Dungeon Frequenter

Totals in brackets only include public numbers from linked accounts.

Legendary Insight

456 LD were present when they were replaced by LI on 20th July 2022

3476 LI unused

  • 643 LI in material storage
  • 2377 LI in the account wallet
  • 456 LI as unconverted LD in material storage

750 LI used in crafting 18 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).

  • 18 pieces equipped

150 LI used for Legendary Trinkets

  • 150 LI in Coalescence

Unstable Fractal Essence

The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).

95 UCE were present when they were replaced by UFE on 15 September 2020
95 Unstable Cosmic Essences unused (equivalent of 475 UFE)
45510 Unstable Fractal Essences unused

  • 475 UFE as 95 UCE in the bank.
  • 450 UFE (or 90 UCE) in 1 Endless Chaos Combat Tonic (either as an item or novelty unlock)
  • 3360 UFE in 2 Abyssal Infusions.*2
  • 40 UFE in Simon the Cat.*4
  • 45510 UFE in account wallet
  • 8640 UFE in Abyssal Weapon skin collection (Abyssal Fractal Master).

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

*4 Simon used to require 1 UCE but we're now counting the 40 UFE it needs.

Boneskinner Ritual Vial

510 vials have been acquired in total *
510 vials unused

  • 510 vials in the bank

Linked to aeris.4718

Profile created:
Last updated:

KillProof id aeris

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).