393

LI icon

42500

UFE icon

102

Vial icon

341

Dungeon Frequenter

Legendary Insight

93 LI unused

  • 93 LI in the account wallet

150 LI used in crafting 6 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).

  • 6 pieces equipped

150 LI used for Legendary Trinkets

  • 150 LI in Coalescence

Unstable Fractal Essence

The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).

286 UCE were present when they were replaced by UFE on 15 September 2020
0 Unstable Cosmic Essences unused (equivalent of 0 UFE)
34560 Unstable Fractal Essences unused

  • 900 UFE (or 180 UCE) in 2 Celestial Infusion (Red).*1
  • 5040 UFE in 3 Abyssal Infusions.*2
  • 2000 UFE in 1 Mote of Darkness Infusion.*3
  • 34560 UFE in account wallet

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added. Purchased Frost legion infusions are only counted at 1 per account and only if you have completed the CM since that is a requirement for the purchase.

*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

*3 these infusions have a very small chance of dropping as well so may not indicate 2000 UFE were used.

Boneskinner Ritual Vial

102 vials have been acquired in total *
102 vials unused

  • 93 vials in the bank
  • 9 vials in inventory

Profile created:
Last updated:

KillProof id Nekres

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).