1403

LI icon

5405

UFE icon

90

Vial icon

142

Dungeon Frequenter

Legendary Insight

311 LD were present when they were replaced by LI on 20th July 2022

653 LI unused

  • 62 LI in material storage
  • 181 LI in the account wallet
  • 98 LI in unopened coffers
  • 312 LI as unconverted LD in material storage

150 LI used in crafting 6 pieces of Refined Envoy armor.

  • 6 pieces in the bank

450 LI used in crafting 12 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).

  • 12 pieces equipped

150 LI used for Legendary Trinkets

  • 150 LI in Coalescence

Unstable Fractal Essence

The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).

86 UCE were present when they were replaced by UFE on 15 September 2020
87 Unstable Cosmic Essences unused (equivalent of 435 UFE)
2840 Unstable Fractal Essences unused

  • 435 UFE as 87 UCE in the bank.
  • 450 UFE (or 90 UCE) in 1 Celestial Infusion (Red).*1
  • 1680 UFE in 1 Abyssal Infusion.*2
  • 2840 UFE in account wallet

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added.

*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

Boneskinner Ritual Vial

90 vials have been acquired in total *
90 vials unused

  • 90 vials in the bank

Profile created:
Last updated:

KillProof id N8aM

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).