6378

(10772)

LI icon

39280

(39520)

UFE icon

2430

(2451)

Vial icon

156

(167)

Dungeon Frequenter

Totals in brackets only include public numbers from linked accounts.

Legendary Insight

4007 LI unused

  • 4007 LI in the account wallet

1471 LI used at vendor or destroyed

750 LI used in crafting 18 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).

  • 18 pieces equipped

150 LI used for Legendary Trinkets

  • 150 LI in Coalescence

Unstable Fractal Essence

35060 Unstable Fractal Essences unused

  • 1680 UFE in 1 Abyssal Infusion.*2
  • 2000 UFE in 1 Mote of Darkness Infusion.*3
  • 40 UFE in Simon the Cat.*4
  • 500 UFE in Last Words (1 counted from items or skin unlock).
  • 35060 UFE in account wallet

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added. Purchased Frost legion infusions are only counted at 1 per account and only if you have completed the CM since that is a requirement for the purchase.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

*3 these infusions have a very small chance of dropping as well so may not indicate 2000 UFE were used.

*4 Simon used to require 1 UCE but we're now counting the 40 UFE it needs.

Boneskinner Ritual Vial

2430 vials have been acquired in total *
2286 vials unused

  • 2286 vials in the bank

2 weapons crafted with 45 vials each

  • 1 weapon equipped
  • 1 weapon in inventory

Linked to Chaoticity.5120

Profile created:
Last updated:

KillProof id McQ

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid wing and raid encounter tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).