Luaren.3921
4028 Total LI+LD and 23960 UFE
5088 LI+LD, 23960 UFE and 1167 Vials including linked accounts
4028
(5088)

23960
(23960)

1122
(1167)

108
(127)

Totals in brackets only include public numbers from linked accounts.
Legendary Insight
45 LD were present when they were replaced by LI on 20th July 20223128 LI unused
- 3125 LI in the account wallet
- 3 LI in unopened coffers
750 LI used in crafting 18 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).
- 18 pieces equipped
150 LI used for Legendary Trinkets
- 150 LI in Coalescence
Unstable Fractal Essence
13990 Unstable Fractal Essences unused
- 450 UFE (or 90 UCE) in 1 Celestial Infusion (Red).*1
- 1680 UFE in 1 Abyssal Infusion.*2
- 4000 UFE in 2 Mote of Darkness Infusions.*3
- 13990 UFE in account wallet
- 3840 UFE in Abyssal Weapon skin collection (Abyssal Fractal Master).
The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added.
*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.
*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.
*3 these infusions have a very small chance of dropping as well so may not indicate 2000 UFE were used.
Boneskinner Ritual Vial
1122 vials have been acquired in total *
1122 vials unused
- 1122 vials in the bank
Linked to Luaren.6530 and Luaren.9830
Profile created:
Last updated:
KillProof id Lua
Permalink for this page is https://killproof.me/proof/Lua/detail
* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).
Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).