662

LI icon

156110

UFE icon

993

Vial icon

277

Dungeon Frequenter

Legendary Insight

70 LD were present when they were replaced by LI on 20th July 2022

512 LI unused

  • 293 LI in material storage
  • 149 LI in the account wallet
  • 70 LI as unconverted LD in material storage

150 LI used for Legendary Trinkets

  • 150 LI in Coalescence

Unstable Fractal Essence

The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).

1361 UCE were present when they were replaced by UFE on 15 September 2020
0 Unstable Cosmic Essences unused (equivalent of 0 UFE)
134820 Unstable Fractal Essences unused

  • 1800 UFE (or 360 UCE) in 4 Celestial Infusion (Red).*1
  • 450 UFE (or 90 UCE) in 1 Endless Chaos Combat Tonic (either as an item or novelty unlock)
  • 1680 UFE in 1 Endless Inner Demon Combat Tonic (either as an item or novelty unlock)
  • 6720 UFE in 4 Abyssal Infusions.*2
  • 2000 UFE in 1 Mote of Darkness Infusion.*3
  • 134820 UFE in account wallet
  • 8640 UFE in Abyssal Weapon skin collection (Abyssal Fractal Master).

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added.

*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

*3 these infusions have a very small chance of dropping as well so may not indicate 2000 UFE were used.

Boneskinner Ritual Vial

993 vials have been acquired in total *
867 vials unused

  • 867 vials in inventory

Profile created:
Last updated:

KillProof id 75VK

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).