114

(166)

LI icon

135175

(227275)

UFE icon

273

(273)

Vial icon

1529

(1580)

Dungeon Frequenter

Totals in brackets only include public numbers from linked accounts.

Legendary Insight

114 LI unused

  • 108 LI in material storage
  • 6 LI in the account wallet

Unstable Fractal Essence

The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).

160 UCE were present when this user signed up on 16 December 2020
160 Unstable Cosmic Essences unused (equivalent of 800 UFE)
130245 Unstable Fractal Essences unused

  • 800 UFE as 160 UCE in the bank.
  • 450 UFE (or 90 UCE) in 1 Celestial Infusion (Red).*1
  • 1680 UFE in 1 Abyssal Infusion.*2
  • 2000 UFE in 1 Frost Legion Infusion. There may be more present, but only 1 may be purchased for UFE. *3
  • 130245 UFE in account wallet

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added. Purchased Frost legion infusions are only counted at 1 per account and only if you have completed the CM since that is a requirement for the purchase.

*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

*3 these infusions have a very small chance of dropping as well so may not indicate 2000 UFE were used.

Boneskinner Ritual Vial

273 vials have been acquired in total *
273 vials unused

  • 273 vials in inventory

Linked to Fake Baguettes Unite.4025, GODGAMERx.6914 and rawfrogman.5198

Profile created:
Last updated:

KillProof id 6mEw

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).