3769

(4292)

LI icon

19510

(20550)

UFE icon

699

(879)

Vial icon

109

(124)

Dungeon Frequenter

Totals in brackets only include public numbers from linked accounts.

Legendary Insight

426 LD were present when they were replaced by LI on 20th July 2022

2869 LI unused

  • 773 LI in material storage
  • 1077 LI in the account wallet
  • 585 LI in unopened coffers
  • 434 LI as unconverted LD in material storage

750 LI used in crafting 18 pieces of Perfected Envoy armor (including "discounted" cost for first 6 pieces).

  • 18 pieces equipped

150 LI used for Legendary Trinkets

  • 150 LI in Coalescence

Unstable Fractal Essence

The original Unstable Cosmic Essence (UCE) are counted as 5 Unstable Fractal Essence (UFE).

172 UCE were present when this user signed up on 13 November 2020
0 Unstable Cosmic Essences unused (equivalent of 0 UFE)
15220 Unstable Fractal Essences unused

  • 450 UFE (or 90 UCE) in 1 Celestial Infusion (Red).*1
  • 3360 UFE in 2 Abyssal Infusions.*2
  • 15220 UFE in account wallet
  • 480 UFE in Abyssal Weapon skin collection (Abyssal Fractal Master).

The UFE total from the Abyssal Weapon skin collection does not include the free skin from the achievement Here and Now. If you only have this free skin, no UFE will be added.

*1 these infusions have a very small chance of dropping as well so may not indicate 90 UCE or 450 UFE were used.

*2 these infusions have a very small chance of dropping as well so may not indicate 1680 UFE were used.

Boneskinner Ritual Vial

699 vials have been acquired in total *
699 vials unused

  • 375 vials in the bank
  • 324 vials in inventory

Linked to Rhacal.5761

Profile created:
Last updated:

KillProof id 68XY

* The total acquired vials are calculated in the same way as the "minimum gained" values for raid and strike tokens (see below).

Technical: We calculate the minimum number (minValue) someone is likely to have had based on their historical values going back to the later of their KillProof.me signup date or July 2021. For each value, if it's more than the previous value, we add the difference to minValue since they have gained vials. If someone destroys some vials, the previous value will be higher and we ignore the difference (we could track it to show how many have been destroyed).